Credit

First, I’m remiss in giving credit where it’s due toKevin MacLeod at incomptech music for the music used in the show. Mr. MacLeod offers royalty-free music that is of really excellent quality for use in creative projects and if you’re in the market for some well-composed music I highly recommend it. In future posts I will credit which of his songs were specifically used.

If you’re looking for episodes 10-12, they can be easily found here at our podbean site or you can subscribe via iTunes.

If you’re an iTunes listener, we’re hoping you’ll give us a rating and review! We want to expand our listenrship and that’s the best way to do it.

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Episode 2: Meet Coby

Click needs to get off of Hadrian Station, and fast. Can he trust a Jawa and a Toydarian that he just met? And where are they going to find an astromech unit just sitting around?

SILHOUETTE ZERO is an actual play podcast for Fantasy Flight Games Edge of the Empire, produced by the Ing Brothers.

 

 

Not Our Inventory System

THIS IS NOT OURS. We didn’t invent it or create it, but I can’t for the life of me remember who did. I’ve googled and googled and googled and I can’t remember where the original idea came from. If you know, please email or tweet so I can post credit!

All Matt did was make it look Edge of the Empire-ish, so it would match with our character sheets. But again, idea not ours, if you know who it is, let me know!

 

Inventory Sheet

How it works is this: you take the long rectangles and divide them into three. You can visually sort of see it in the bumps Matt put in, but if you want to you could always add lines.

Then you add your inventory and logically determine how many of those sections the item would take up. A lightsaber would be one, as it’s small, as would a blaster pistol. A blaster rifle would probably take two. A staff or vibroaxe would take three, and so forth. You draw the items in that many spaces.

If you don’t use all the spaces in a row, then you can add more. So if you had a blaster rifle that took two, you could add something that took one, like a grenade or a vibroblade.

The original version had you block out sections for the type of armor you were wearing. Heavy armor would remove two of the rectangles, light removed one, etc.

Enjoy. And tell me who made it.